Vanderbilt Component Engineering Group
Java Coding Standard
Version 1.0
This coding standard is based on Doug Lea's
Draft Java Coding Standard.
Component Engineering Group developers customized Doug Lea's standard to apply at Vanderbilt
and accomodate our group's needs. In addition, segments of this document were copied from
Sun's Java Code Conventions.
This standard will be used as the basis for Java code reviews.
It is expected that this document will evolve as the group's experience provides new best
practices.
Adapted with permission from CODE CONVENTIONS FOR THE JAVATM PROGRAMMING LANGUAGE.
Copyright 1995-1999 Sun Microsystems, Inc. All rights reserved.
Contents
- Structure and Documentation
- Standard ways to write and document constructions.
- Naming conventions
- Standard ways to name identifiers (class names,
method names, variable names, etc).
- Recommendations
- Some rules of thumb that tend to avoid common errors and development obstacles. These
are recommendations rather than strict requirements, but developers should have valid
justification for contradicting them.
- Related Documents
- Links to other style guidelines etc.
The form of Doug Lea's guidelines is based on example coding standards and checklists in Watts
Humphrey's book
A Discipline for Software Engineering,
Addison-Wesley, 1995, along with feedback from people using previous versions of Doug Lea's document.
Structure and Documentation
Code documentation described below should be in Javadoc format to allow automatic production of
Javadoc output as part of the build process. The goal of this documentation is to provide enough
information to enable other developers to understand and use your classes without reading your
source code. For more information on Javadoc, see the
Javadoc home page.
Packages
Before creating a new package, determine if there is an existing package for the functionality
of interest. Although the Component Engineering Group's build process currently does not create
Javadoc documents for the entire archive, documentation for many of Vanderbilt's packages can be
found here: Vanderbilt Javadoc.
For projects not represented in these documents, talk to the responsible developers.
Create a new java package for each self-contained project or group of related
functionality. Create and use directories in accord with java package conventions.
The group's current Java packages deviate from convention by starting with "vanderbilt." rather
than "edu.vanderbilt.". Rather than renaming all existing packages, the group will continue to
start its package names with "vanderbilt.".
Write a package.html file in each directory briefly outlining the purpose and structure
of the package. Javadoc will incorporate this file into the package's documentation, and developers
can use this information to decide where new classes belong. The first sentence in the
package.html file should be a summary starting with a verb, like the following statement
from Sun's java.io package:
Provides for system input and output through data streams, serialization and the file system.
An empty template file for package.html files can be found here
(view the HTML source): package template.
Program Files
Place each class in a separate file. This applies even to non-public classes (which are allowed by
the Java compiler to be placed in the same file as the main class using them) except in the case of
one-shot usages where the non-public class cannot conceivably be used outside of its context. If
a class is only used by one other class (e.g. inner classes used for GUI programming), it may be
placed in the same file as its client class.
Each file should contain the following sections is the following order:
- A file header containing the file name, history table listing dates, authors, and summaries
of changes, etc. See File Header Template for the template.
- The
package name.
- The
import list.
- Class/interface Javadoc header. See Class Header Template for the
template.
- Class/interface implementation comment, if necessary. This comment should contain any
class-wide or interface-wide information that wasn't appropriate for the class/interface Javadoc
header.
- Class (static) variables. First public, then protected, then package, then private variables.
- Instance variables. First public, then protected, then package, then private variables.
- Constructors.
- Methods. These should be grouped by functionality rather than by scope or accessibility.
For example, a private class method can be in between two public instance methods. The goal is to
make reading and understanding the code easier.
File Header Template
// File: [File name]
// Created: [yyyy/mm/dd creation date]
// Last Changed: $Date: 2000/08/09 15:15:25 $
// Author: <A HREF="mailto:[Email address]">[Name]</A>
//
// This code is copyright (c) 2000 Vanderbilt University Medical Center
//
// History:
// $Log: javaCodingStd.html,v $
// Revision 1.1.1.1 2000/08/09 15:15:25 adamkmy
// initial impound
//
Classes and Interfaces
Write all /** ... **/ comments using javadoc conventions. (Even though
not required by javadoc, end each /** comment with **/ to make it
easier to read and check.)
Preface each class with a /** ... **/ comment describing the purpose of the class,
guaranteed invariants, usage instructions, and/or usage examples. Also include any reminders
or disclaimers about required or desired improvements.
Class Header Template
/**
[Class description. The first sentence should be a meaningful summary of the class since it
will be displayed as the class summary on the Javadoc package page.]
[Other notes, including guaranteed invariants, usage instructions and/or examples, reminders
about desired improvements, etc.]
@author <A HREF="mailto:[Email address]">[Name]</A>
@version $Revision: 1.1.1.1 $ $Date: 2000/08/09 15:15:25 $
@see [String]
@see [URL]
@see [Class name#method name]
**/
In addition to the class header, each class should contain the following string constant. This
constant identifies the version of the class using PVCS keywords. This allows easy determination
of the version level of classes deployed in a Jar file or as stand-alone classes.
/** Embedded PVCS revision string **/
public static final String REVISION = "$Revision: 1.1.1.1 $";
Class and Instance Variables
Use javadoc conventions to describe the nature, purpose, constraints, and usage
of static variables and instance variables. Every variable should be documented. In addition,
constants should be cleary documented, including the rationale for the value of the constant.
Use HTML format, with added tags:
-
@see string
-
@see URL
-
@see classname#methodname
Example:
/**
* The current number of elements.
* must be non-negative, and less than or equal to capacity.
**/
protected int myCount;
Methods
Use javadoc conventions to describe the nature, purpose, preconditions, effects,
algorithmic notes, usage instructions, reminders, etc. All non-private methods should be
documented, and private methods should also be documented unless they are very simple.
This documentation should provide enough information for a client to use the methods of a
class without looking at the class's implementation. Note that the Javadoc tool allows
control over the level of documentation produced (public only, protected, or private access).
Use the following template for method documentation:
/**
[Sentence summarizing the method's purpose and functionality.]
[Other comments describing preconditions, postconditions, algorithm notes,
usage instructions, reminders, etc.]
@return [Description of return value]
@exception [Name of exception class and description of the scenario]
@see [String]
@see [URL]
@see [class name#method name]
**/
Be as precise as reasonably possible in documenting effects.
Below are some suggested conventions for semi-formal specifications.
Note that it is not required to use these constructs in documenting
every method; use them where they are helpful in clearly specifying
a method's semantics.
-
@return condition: (condition)
- describes postconditions and effects true upon return of a method.
-
@exception exceptionName IF
(condition)
- indicates the conditions under
which each exception can be thrown. Include conditions under which
uncommon unchecked (undeclared) exceptions can be thrown.
-
@param paramname WHERE
(condition)
- indicates restrictions on argument values.
Alternatively, if so implemented, list restrictions alongside the
resulting exceptions, for example
IllegalArgumentException. In particular, indicate
whether reference arguments are allowed to be null.
-
WHEN (condition)
- indicates that actions
use guarded
waits until the condition holds.
-
RELY (condition)
- describes
assumptions about execution context. In particular, relying on
other actions in other threads to terminate or provide
notifications.
-
GENERATE T
- to describe new entities (for the main example,
Threads)
constructed in the course of the method.
-
ATOMIC
- indicates whether actions are guaranteed to be uninterfered
with by actions in other threads
(normally as implemented via
synchronized methods or blocks).
-
PREV(obj)
- refers to the state of an object at the onset of a method.
-
OUT(message)
- describes messages (including
notifications such as
notifyAll) that are
sent to other objects as required aspects of functionality, or
referrred to in describing the effects of other methods.
-
foreach (int i in lo .. hi) predicate
- means that predicate holds for each value of i.
-
foreach (Object x in e) predicate
- means
that the predicate holds for each element of a collection or
enumeration.
-
foreach (Type x) predicate
- means that the
predicate holds for each instance of
Type.
-
-->
- means `implies'.
-
unique
- means that the value is different than any other. For example,
a
unique instance variable that always refers to an object
that is not referenced by any other object.
-
fixed
- means that the value is never changed after it is initialized.
-
EQUIVALENT to { code segment }
- documents convenience or specialized methods that can
be defined in terms of a few operations using other methods.
Local declarations, statements, and expressions
Use /* ... */ comments to describe algorithmic
details, notes, and related documentation that spans more than a
few code statements.
Example:
/*
* Strategy:
* 1. Find the node
* 2. Clone it
* 3. Ask inserter to add clone
* 4. If successful, delete node
*/
Use Running // comments to clarify non-obvious code.
But don't bother adding such comments to obvious code;
instead try to make code obvious!
Example:
int index = -1; // -1 serves as flag meaning the index isn't valid
Or, often better:
static final int INVALID= -1;
int index = INVALID;
Code Layout
Individual developers are free to choose from the widely accepted options for code
layout, as long as these options are applied consistently. Every source file should
be internally consistent. If a developer modifies a source file that follows another
convention, the developer should maintain consistency with the existing code in the
file. Alternatively, if a developer assumes primary responsibility for a source file,
he may modify the entire file to follow his typical code layout convention.
Acceptable choices include 1 choice in each of the following areas:
- Use of tabs or spaces for indenting.
- Number of spaces to indent.
- Left-brace (``
{'') placement at end of line or beginning
of next line.
- Maximum line length.
- Spill-over indentation for breaking up long lines.
Naming Conventions
- packages
-
lowercase.
All package names should start with "vanderbilt."
- files
- The java compiler enforces the convention that file names have the
same base name as the public class they define.
- classes:
-
CapitalizedWithInternalWordsAlsoCapitalized
- Exception class:
-
ClassNameEndsWithException.
- Interface. When necessary to distinguish from similarly
named classes:
-
InterfaceNameEndsWithIfc.
- Class. When necessary to distinguish from similarly
named interfaces:
-
ClassNameEndsWithImpl
- constants (finals):
-
UPPER_CASE_WITH_UNDERSCORES
- private or protected:
-
myVar (i.e. prefix with my)
- static private or protected:
-
ourVar
- local variables:
-
firstWordLowerCaseButInternalWordsCapitalized
- methods:
-
firstWordLowerCaseButInternalWordsCapitalized()
- method parameters:
-
inParam, outParam, or inOutParam. If the method reads the parameter but
does not modify its contents, prefix the parameter with in. If the method
receives an empty parameter and sets its contents as a return value, prefix the parameter
with out. If the method reads the contents of a parameter and modifies them,
prefix the parameter with inOut.
- factory method for objects of type X:
-
newX
- converter method that returns objects of type X:
-
toX
- method that reports an attribute x of type X:
-
X getX()
- method that changes an attribute x of type X:
-
void setX(X value)
Recommendations
- Files longer than 2000 lines are cumbersome and should be avoided.
- Rationale: File this long usually indicate that a developer has
not properly decomposed the design into classes that each have a well
defined interface and set of responsibilities.
- Minimize
* forms of import. Be precise
about what you are importing. Check that all declared imports
are actually used.
- Rationale:
Otherwise readers of your code will have a hard time understanding
its context and dependencies. Some people even prefer not
using
import at all (thus requiring that every
class reference be fully dot-qualified), which avoids all possible
ambiguity at the expense of requiring more source code changes if package
names change.
- When sensible, consider writing a
main for the principal class
in each program file. The main should provide a
simple unit test or demo.
- Rationale: Forms a basis for testing. Also provides usage examples.
- For self-standing application programs, the class with
main
should be separate from those containing normal classes.
- Rationale: Hard-wiring an application program in one of its
component class files hinders reuse.
- Consider writing template files for the most common kinds of
class files you create: Applets, library classes, application classes.
- Rationale: Simplifies conformance to coding standards.
- If you can conceive of someone else implementing a class's
functionality differently, define an interface, not an abstract
class. Generally, use abstract classes only when they are
``partially abstract''; i.e., they implement some functionality
that must be shared across all subclasses.
- Rationale:
Interfaces are more flexible than abstract classes. They support
multiple inheritance and can be used as `mixins' in otherwise
unrelated classes.
- Consider whether any class should implement
Cloneable
and/or Serializable.
- Rationale: These are ``magic'' interfaces in Java, that automatically
add possibly-needed functionality only if so requested.
- Declare a class as
final only if it is a subclass or
implementation of a class or interface declaring all of its
non-implementation-specific methods. (And similarly for
final methods).
- Rationale: Making a class final means that no one ever has a chance to
reimplement functionality. Defining it instead to be a subclass
of a base that is not final means that someone at least gets a
chance to subclass the base with an alternate implementation.
Which will essentially always happen in the long run.
- Never declare instance variables as public.
- Rationale: The standard OO reasons. Making variables public gives
up control over internal class structure. Also, methods cannot
assume that variables have valid values.
- Minimize reliance on implicit initializers for instance variables
(such as the fact that reference variables are initialized to
null).
- Rationale: Minimizes initialization errors.
- Minimize statics (except for static final constants).
- Rationale: Static variables act like globals in non-OO languages.
They make methods more context-dependent, hide possible
side-effects, sometimes present synchronized access
problems. and are the source of fragile, non-extensible
constructions. Also, neither static variables nor methods are
overridable in any useful sense in subclasses.
- Generally prefer
int to long,
and float to double.
- Rationale:
Because of limitations in Java atomicity guarantees, use of
longs and doubles must be synchronized in cases where use of
ints and floats sometimes would not be. Keep in mind, however,
the potential for arithmetic overflow and underflow when using
ints rather than longs; similarly,
precision problems are more likely with floats than
doubles. In most of our code, synchronization problems
are more likely than precision or overflow problems.
- Use
final and/or comment conventions to indicate
whether instance variables
that never have their values
changed after construction are intended to be constant (immutable)
for the lifetime of the object (versus those that just so
happen not to get assigned in a class, but could in a subclass).
- Rationale:
Access to immutable instance variables generally does not
require any synchronization control, but others generally do.
- Generally prefer
protected to private.
- Rationale: Unless you have good reason for sealing-in a particular
strategy for using a variable or method, you might as well plan
for change via subclassing. On the other hand, this almost
always entails more work. Basing other code in a base class
around
protected variables and methods is harder,
since you you have to either loosen or check assumptions about
their properties. (Note that in Java, protected
methods are also accessible from unrelated
classes in the same package. There is hardly ever any reason to
exploit this though.)
- Avoid unnecessary instance variable access and update methods.
Write
get/set-style methods only when they are
intrinsic aspects of functionality.
- Rationale:
Most instance variables in most classes must maintain values
that are dependent on those of other instance
variables. Allowing them to be read or written in isolation
makes it harder to ensure that consistent sets of values are
always used.
- Minimize direct internal access to instance variables inside methods.
Use
protected access and update methods instead (or
sometimes public ones if they exist anyway).
- Rationale: While inconvenient and sometimes overkill, this allows
you to vary synchronization and notification policies associated
with variable access and change in the class and/or its
subclasses, which is otherwise a serious impediment to
extensiblity in concurrent OO programming. (Note: The
naming conventions for instance variables serve as an
annoying reminder of such issues.)
- Avoid giving a variable the same name as one in a superclass.
- Rationale: This is usually an error. If not, explain the intent.
- Prefer declaring arrays as
Type[] arrayName
rather than Type arrayName[].
- Rationale: The second form is just for incorrigible C prgrammers.
- Ensure that non-private
statics have sensible values even if no instances
are ever created. (Similarly ensure that static methods
can be executed sensibly.) Use static intitializers (static { ... }
) if necessary.
- Rationale: You cannot assume that non-private statics will be
accessed only after instances are constructed.
- Write methods that only do ``one thing''. In particular,
separate out methods that change object state from those that
just rely upon it. For a classic example in a
Stack, prefer having two methods Object
top() and void removeTop() versus the single
method Object pop() that does both.
- Rationale:
This simplifies (sometimes, makes even possible) concurrency
control and subclass-based extensions.
- Define return types as
void unless they return
results that are not (easily) accessible otherwise. (i.e.,
hardly ever write ``return this'').
- Rationale: While convenient, the resulting method cascades
(
a.meth1().meth2().meth3()) can be the sources of
synchronization problems and other failed expectations about the
states of target objects.
- Avoid overloading methods on argument type. (Overriding on
arity is OK, as in having a one-argument version versus a two-argument
version). If you need to specialize behavior according
to the class of an argument, consider instead choosing
a general type for the
nominal argument type (often
Object) and using
conditionals checking instanceof. Alternatives
include techniques such as double-dispatching, or often best,
reformulating methods (and/or those of their arguments)
to remove dependence on exact argument type.
- Rationale: Java method resolution is static; based on
the listed types, not the actual types of argument. This is
compounded in the case of non-Object types with coercion
charts. In both cases, most programmers have not committed the
matching rules to memory. The results can be counterintuitive;
thus the source of subtle errors. For example, try to predict
the output of this. Then compile and run.
class Classifier {
String identify(Object x) { return "object"; }
String identify(Integer x) { return "integer"; }
}
class Relay {
String relay(Object obj) { return (new Classifier()).identify(obj); }
}
public class App {
public static void main(String[] args) {
Relay relayer = new Relay();
Integer i = new Integer(17);
System.out.println(relayer.relay(i));
}
}
- Declare all public methods as synchronized; or if not, describe the
assumed invocation context and/or rationale for lack of
synchronization.
- Rationale: In the absence of planning out a set of concurrency
control policies, declaring methods as synchronized at least
guarantees safety (although not necessarily liveness) in
concurrent contexts (every Java program is concurrent
to at least some minimal extent). With full synchronization of
all methods, the methods may lock up, but the object can never
enter in randomly inconsistent states (and thus engage in
stupidly or even dangerously wrong behaviors) due to concurrency
conflicts. If you are worried about efficiency problems due to
synchronization, learn enough about concurrent OO programming to
plan out more efficient and/or less deadlock-prone policies.
- Prefer
synchronized methods to synchronized
blocks.
- Rationale: Better encsapsulation; less prone to subclassing
snags; can be more efficient.
- If you override Object.equals, also override Object.hashCode,
and vice-versa.
- Rationale: Essentially all containers and other utilities
that group or compare objects in ways depending on equality rely
on hashcodes to indicate possible equality.
- Override
readObject and WriteObject
if a Serializable class relies on any
state that could differ across processes, including, in
particular, hashCodes and transient fields.
- Rationale: Otherwise, objects of the class will not transport properly.
- If you think that clone() may be called in a class
you write, then explicitly define it (and declare the class to
implement Cloneable).
- Rationale: The default shallow-copy version of
clone
might not do what you want.
- Always document the fact that a method invokes
wait
- Rationale: Clients may need to take special actions to
avoid nested monitor calls.
- Whenever reasonable, define a default (no-argument) constructor
so objects can be created via Class.newInstance().
- Rationale: This allows classes of types unknown at compile
time to be dynamically loaded and instantiated (as is done for
example when loading unknown Applets from html pages).
- Prefer
abstract methods in base classes to those
with default no-op implementations. (Also, if there is a common
default implementation, consider instead writing it as a
protected method so that subclass authors can just
write a one-line implementation to call the default.)
- Rationale: The Java compiler will force subclass authors to
implement
abstract methods, avoiding problems
occurring when they forget to do so but should have.
- Use method
equals instead of operator == when
comparing objects. In particular, do not use == to
compare Strings.
- Rationale: If someone defined an
equals method
to compare objects, then they want you to use it. Otherwise, the
default implementation of Object.equals is just to
use ==.
- Always embed
wait statements in while
loops that re-wait if the condition being waited for does not
hold.
- Rationale: When a
wait wakes up, it does not know
if the condition it is waiting for is true or not.
- Use
notifyAll instead of notify or
resume.
- Rationale:
Classes that use only
notify can normally only
support at most one kind of wait condition across all methods in
the class and all possible subclasses. And unguarded
suspends/resumes are even more fragile.
- Declare a local variable only at that point in the code where
you know what its initial value should be.
- Rationale: Minimizes bad assumptions about values of variables.
- Declare and initialize a new local variable rather
than reusing (reassigning) an existing one whose value happens to
no longer be used at that program point.
- Rationale: Minimizes bad assumptions about values of variables.
- Assign
null to any reference variable that is
no longer being used. (This includes, especially, elements
of arrays.)
- Rationale: Enables garbage collection.
- Avoid assignments (``
='') inside if
and while conditions.
- Rationale: There are almost always typos. The
java compiler catches cases where ``
='' should have
been ``=='' except when the variable is a
boolean.
- Document cases where the return value of a called method
is ignored.
- Rationale: These are typically errors. If it is by intention,
make the intent clear. A simple way to do this is:
int unused = obj.methodReturningInt(args);
- Ensure that there is ultimately a
catch for
all unchecked exceptions that can be dealt with.
- Rationale: Java allows you to not bother declaring or
catching some common easily-handlable exceptions, for example
java.util.NoSuchElementException. Declare and
catch them anyway.
- Embed casts in conditionals. For example:
-
C cx = null;
if (x instanceof C) cx = (C)x;
else evasiveAction();
Rationale: This forces you to consider what to do if
the object is not an instance of the intended class
rather than just generating a ClassCastException.
- Document fragile constructions used solely for the sake of
optimization.
- Rationale: See
Jonathan Hardwick's Java Optimization pages.
- Do not require 100% conformance to rules of thumb such as
the ones listed here!
- Rationale: Java allows you program in ways that do not
conform to these rules for good reason. Sometimes they
provide the only reasonable ways to implement things. And
some of these rules make programs less efficient than they
might otherwise be, so are meant to be concientiously broken
when performance is an issue.
Related Documents
For some other standards and style guides, see